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Wednesday, 16 January 2013

Screenies of Daily SWAT (& HRP) Life

Appears Fiona(aquafionaa) and Sir martellb will be setting up their own blogs soon too. Once they do, I will be linking their blogs to here.

Also... Habbo Royal Protection appears to be the only agency that allows me in to enter their HQ without any of their badges... Though I had to become a stand-in trainer as Sir martellb was busy, and there were no other agents around lol...

Sir BDM (.:BDM-Owner:.) and Sir Sens2 came to HRP today too. They had a brief discussion on plague... then Sens left.
It's not everyday someone rides a horse to work...  Maybe the bus broke down?


Habbo Royal Protection's Front Desks' WIRED - Analysis and Proposed Solution:


HRP's wired for the FTF gates appears messed up... They appear to be using a "WIRED Trigger: Furni State is Changed" and "Timer Condition" and "Toggle Furni State Effect" WIREDs...

However, I think they should be using a "Furni State is Changed ", "WIRED Trigger: At Set Time", "WIRED Condition: Furni States and Positions Match", "WIRED Condition: Triggering User is on Furni", "WIRED Condition: More than x Secs Elasped since Timer Reset", and then a "WIRED Effect: Match Furni to Position And State". These should allow the gates to close properly, when someone walks on it.

Together, those WIRED should:
1. When Gate is open, WIRED Condition will be matched as it is set to when the gate is open
2. Then someone should have walked on the gate, where "WIRED Condition: Triggering User is on Furni" detects it
3. "WIRED Condition: More than x Secs Elasped since Timer Reset" should be set to a second, so that when someone steps on gate and is teleported, the condition will be matched too.
4.And thus, with "WIRED Effect: Match Furni to Position and State" will match the gate to its closed state, thereby closing it.



The teleporting part should be kept apart from it. The teleportation part looks okay for now.



There should be a auto-close mechanism too. It should use these: "WIRED Trigger: At Set Time", "WIRED Condition: More than x Secs Elasped since Timer Reset", "WIRED Effect: Execute WIRED Stacks", and then "WIRED Effect: Timer Reset".

This should:
1. Start timer
2.With "WIRED Condition: More than x Secs Elasped since Timer Reset" set to 7 seconds, it will allow
3.  "WIRED Effect: Execute WIRED Stacks" to activate. This effect should be then linked to
4. Four  "WIRED Effect: Match Furni to Position And State". Each of these is for each of the FTF gates.
5. The  "WIRED Effect: Match Furni to Position And State" should be set so that the position is the gate, closed.
6. The "WIRED Effect: Timer Reset" should then reset the timer, and the whole process restarts again.
7. This should therefore ensure all gates are not open after every 7 seconds, thereby helping to ensure no gates were left open on purpose, thereby inviting trolls in.

If these steps were followed, the "broken" gates issues can be fixed, and also at the same time making HRP more secure.


Also.... HRP Trainers must be getting mixed up... they requested for SWAT Trainers badge -_-
I mean, come on.... we are SWAT, not HRP... Even the badge itself states that quite clearly...
Sorry, pal, but you're in the wrong place...
It's good that he is taking this seriously.... But he needs to check where he is first before requesting the badge....




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